
The first two and last two of the Elder Scrolls franchise were developed mostly by different teams headed by different lead designers and taken in different directions. People compare this game and its predecessor Arena to Morrowind and Oblivion, the latest two Elder Scrolls games released in 20 respectively, but that is not exactly fair to either game. Point being, you could still ride eight hours across the scope of the playing world in real time on the back of a horse if you really wanted to. Also you can fast travel to any location on the map. Daggerfall is sort of like that, only they kind of forgot the joke part and added blood, violence, orcs, magic, demons, harpies, naked women and prostitution along the way. It was a joke of course, particularly in response to the slew of anti-violence video-game controversy of the time if you take away all the controversial aspects of a video-game, you'd probably just end up with a boring game that no one will want to play. It took eight hours and once you've finished, you'd be rewarded with a single point and be told to drive all the way back.

Penn & Teller's Smoke and Mirrors, an infamous unreleased 1995 video-game, had a mini-game where you drive a 400 mile stretch of road at 45 miles per hour in real time with nothing to do but keep the bus from veering a little bit to the right.
